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Showing posts from November, 2017

Minecraft part 3

Task 1 describe  how audiences are grouped and categorised by media industries, including by age, gender and social class, as well as by lifestyle and taste.  ·        Apply the segmentation model GEARs as part of the analysis      Male 16 year old british boy, lives in Essex and is of a low socio economic status  ·        Question:  In what way is the content suited to this wide age demographic?      It has different levels within the game such a survival and you can do different things in each level. It is creative for young people and is an act of escapism for the older groups. It is a form of social interaction for all ages if you play online.  A GE Under 15 (147 votes [20.59%]) 15-21 (312 votes [43.70%]) 22-30 (150 votes [21.01%]) 31-40 (58 votes [8.12%]) 41-50 (23 votes [3.22%]) 51-60 (5 votes [0.70%]) 61-70 (1 votes [0.14%]...

Compare How Radio 1’s BBS production content is different to commercial radio

Radio X’s main host is Chris Moyles; he is 43 years old and a former Radio 1 host. He got fired after nearly 10 years working there and then took a 4 year break to then return to radio as the Radio X host. Radio 1’s main host is Nick Grimshaw; he is 33 years old, has been the host since 2012, is openly gay and excited. The production content in Radio X and radio 1 are very different. Radio X plays songs by artists such as The Foo Fighters and Royal blood who are both rock bands. Radio 1 play songs by British artists such as Ed Sheeran and Sam Smith, who are pop artists. They are both geared towards different audiences because Radio X has a 25-44 aged male audience and are sponsored by a beer company. They have guests such as Russell Brand who is seen as a controversial person and the hosts talk about provocative subjects such as women in a sexual way. Radio 1 is geared towards 15 to 29 year olds and has guests such as Demi Lovato. They talk about celebrities and popular things on ...

17-11-17

Call Of Duty WWII Call Of Duty WWII has sold 57% more copies than the previous one (Infinite Warfare)  1.8 million copies sold in the first week  Released on the 3rd November 2017  Sells for $/£50 Earned over $500m in 3 days ·        Mine craft & Technological change?   By the development of Microsoft Realms & online subscription payments Minecraft & Technological change? Physical copies of Minecraft were often released six months after the downloadable version, most likely as a way to limit the impact of piracy, hacking and file sharing. A chance to offer digital versions of the same game across the Windows 10 operating system to promote the Microsoft brand across home computers, a form of synergy.  U sers were often encouraged to download the game through the cloud servers rather than a physical copy of the game which would incur more of a cost for the institution.  The introd...